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Comparison

Session replay vs screen recording.

Both let you watch a user's screen. Only one lets you inspect the DOM, search across sessions, and auto-generate tests. Here's when to use each — and why most engineering teams need both.

Session replay tools ranked — at a glance
#ToolBest forFromAITest genPII on-deviceScore
1Session replay (Relyv, Hotjar, FullStory)Engineering + debuggingFree / $24/moFullYesYes4.8 / 5
2Screen recording (Loom, Zoom, OBS)Explainers + async videoFree / $15/moLightNoNo4.2 / 5

Editorial scoring on a 0–5 scale, weighted toward engineering use cases (capture depth, AI workflows, privacy, integrations, pricing).

The one-sentence answer

Session replay reconstructs the page from structured DOM data; screen recording captures the page as pixels in a video file. That single technical difference cascades into very different use cases — debugging real user bugs needs the DOM (so you can inspect elements + correlate with errors + generate tests); recording your own screen for an explainer needs pixels (because you're showing OS chrome, mouse cursors, and multiple apps).

How each one actually works

The mechanics matter because they decide what you can do with the recording later.

Session replay (Relyv, Hotjar, FullStory, LogRocket)

A JavaScript SDK loads on the page, takes an initial snapshot of the DOM tree (every element, every attribute, every text node), and then subscribes to a MutationObserver to capture every change over time. Network requests, console logs, click events, and form inputs are recorded separately and timestamped alongside the DOM mutations. The "video" is reconstructed in a sandboxed iframe at playback — the viewer rebuilds the DOM from the snapshot and applies mutations at the original wall-clock timing. File size is tiny (~30 KB per session, gzipped) because you're storing instructions, not pixels.

Screen recording (Loom, Zoom, OBS, QuickTime)

An OS-level recorder captures the screen contents frame by frame, encodes them as H.264 or VP9 video, and uploads the resulting MP4/WebM file. The video is opaque — you can play it, scrub it, share it, but you can't inspect any element, run dev tools, or correlate with backend events. File sizes are large (5–50 MB per minute at 1080p; more at 4K).

The differences that decide which to use

Seven dimensions where they diverge:

  • <strong>Fidelity:</strong> Screen recording wins on visual fidelity (captures everything — OS chrome, mouse, system audio). Session replay wins on data fidelity (captures the DOM exactly, plus network + console).
  • <strong>File size:</strong> Session replay is ~1000× smaller. A 5-minute session is ~30 KB vs a 5-minute video at 1080p is ~50 MB.
  • <strong>Searchability:</strong> Session replay is queryable — you can filter for "sessions where users hit a 500 error on /checkout in the last 24 hours." Screen recordings are opaque files; you can only search them by title or transcript.
  • <strong>Dev-tools access:</strong> Session replay lets the viewer open browser dev tools inside the replay iframe and inspect any element. Screen recording does not.
  • <strong>Privacy:</strong> Session replay can mask PII on-device before upload (using regex, attribute selectors, or on-device LLMs). Screen recording captures whatever is on screen — masking after the fact requires re-rendering the video.
  • <strong>AI workflows:</strong> Structured DOM data feeds AI summarizers + bug-ticket drafters + Playwright test generators. Video frames are harder to summarize accurately at scale.
  • <strong>Recording trigger:</strong> Session replay auto-records every real user session in production. Screen recording is intentional — a human clicks "Record" first.

When to use each

They're different tools for different jobs. Most engineering teams need both.

Use session replay when…

A real user hit a bug in production and you need to see exactly what they saw — including the network calls that failed, the console errors that fired, and the DOM state at the moment things went wrong. Or when you need to know "how many users hit this funnel friction this week" without manually watching thousands of videos. Or when you want to auto-generate a Playwright test from a real user flow.

Use screen recording when…

You're recording yourself — narrating a Loom for an async standup, walking a customer through a feature, demoing in a sales call, or shipping a video doc for the team. Screen recording is for human-produced content; session replay is for machine-captured behaviour.

Why most teams end up using both

Session replay captures production user behaviour automatically. Screen recording captures human-produced explainers, demos, and walkthroughs. They're complementary — not substitutes — and the tooling overlap is near zero. Many teams use Loom for async communication and a session-replay tool (Relyv, Hotjar, FullStory) for production observability.

Frequently asked questions

Is session replay just a fancy screen recording?

No. Session replay reconstructs the page from structured DOM data (elements, attributes, text, mutations, network calls). Screen recording captures pixels in a video file. The mechanics decide what you can do with the recording — session replay is queryable, inspectable, and ~1000× smaller per minute; screen recording is opaque, pixel-perfect, and large.

Can session replay capture video games or 3D apps?

Session replay struggles with canvas + WebGL because pure DOM reconstruction can't replay pixel data. Good replay tools sample the canvas at a low frame rate (typically 4 FPS as WebP frames) or substitute a placeholder. For pure-canvas apps (3D games, drawing tools), screen recording captures more accurately — but at the cost of every other replay capability.

Does Loom do session replay?

No. Loom is a screen-recording product — it captures video of whatever you record yourself doing. It doesn't auto-record real user sessions in production, doesn't capture the DOM, and doesn't expose dev-tools-style inspection. For production debugging, you need a session-replay tool (Relyv, Hotjar, FullStory, LogRocket, Sentry Replay).

Is session replay GDPR-compliant?

It can be. The key is on-device PII masking — sensitive fields (emails, credit cards, names, addresses) need to be redacted before the data leaves the browser. Tools that mask server-side or "after upload" technically violate GDPR Article 5(1)(c) data minimisation. Relyv masks PII on-device using regex + Luhn validation + optional on-device ML. Screen recording is much harder to make GDPR-compliant because pixels include everything on screen.

How do I decide between them?

Ask: "Am I recording myself or recording my users?" Recording yourself for an explainer, demo, or async standup → screen recording (Loom, Zoom, OBS). Recording real user sessions in production for debugging, friction analysis, or test generation → session replay (Relyv, Hotjar, FullStory). Many teams need both.

Does session replay slow down my site?

Well-built session replay tools run in a Web Worker with sampling and DoS protection — typical overhead is under 1% on the main thread and the SDK is <30 KB gzipped. Heavy or poorly-tuned replay (full canvas frame capture, no sampling, large SDK) can hurt LCP and INP. Relyv's SDK is 14 KB and capture runs entirely off the main thread.

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